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Senior DevOps Engineer, Games – UE5 Required

Remote, USA Full-time Posted 2026-06-13

Job Description:

  • Manage complex cloud-based architectures using AWS services like EC2, Lambda, RDS, S3, EFS, and VPC to support scalable, high-performance game development workflows.
  • Implement test automation and ensure pipeline efficiency across platforms.
  • Develop and enforce best practices for configuration management, infrastructure as code (IaC), and version control.
  • Define SLAs, SLOs and SLIs, runbooks, and other monitoring and incident response patterns, including automation and notifications.
  • Ensure OSE’s CI/CD cloud infrastructure is scalable, reliable, performant, and secure.
  • Work with game teams to build-out, maintain, and evolve the company’s build, test, and deployment systems and pipelines (CI/CD and test automation).
  • Architect and optimize continuous integration and deployment pipelines for building, testing, and deploying PC/console games using Jenkins, Git, and Perforce.
  • Design and implement custom metrics and dashboards to monitor performance, availability, and reliability of game servers, CI/CD pipelines, and backend services, ensuring operational transparency and actionable insights.
  • Profile and optimize system resource usage (CPU, memory, disk I/O, and network) for both game servers and CI/CD systems, ensuring efficient resource allocation and minimizing bottlenecks in the pipeline and production environments.
  • Implement log aggregation and analysis systems using AWS CloudWatch Logs to centralize logs across services, making troubleshooting and incident response efficient.
  • Beyond gathering functional requirements, work diligently to surface quality attributes and other non functional specifications.
  • Develop and maintain concise software and technical design documents.
  • Work well as part of a collaborative and flexible team.
  • Stay up-to-date with industry trends and emerging technologies in DevOps and gaming, recommending improvements to enhance our development processes.

Requirements:

  • 3+ years developing build systems and pipelines for PC/console games in a professional environment
  • 6+ years as a software development professional
  • 2+ years of AWS cloud services experience
  • Strong problem-solving skills, particularly in high-pressure, real-time gaming environments
  • Excellent written/verbal communications skills
  • Proficient in pipeline design, management, and optimization
  • Expertise in Jenkins as both a build tool and a CI/CD orchestrator
  • Solid experience with AWS Elastic Container Service (or Kubernetes) and Docker
  • Solid experience with Terraform or CloudFormation for provisioning AWS resources and infrastructure automation
  • Skilled in setting up server and backend monitoring solutions, runbooks, and multiplayer load tests (AWS System Manager/CloudWatch, DataDog, PagerDuty)
  • Experience with PagerDuty or other escalation notification systems
  • Have implemented and maintained site reliability runbooks, SLAs, SLIs, and SLOs
  • Some familiarity with TeamCity and Unreal Engine’s Horde
  • Pro Git source control/repository admin skills
  • Solid Perforce admin skills
  • Great scripting abilities (Linux Shell, and/or Powershell)
  • BS in CS, Math, Physics, or equivalent experience.

Benefits:

  • Competitive compensation
  • Full suite of benefits available anywhere in the United States

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